Dominique Salden
04-03-2008 10:42

A Framework for Immersive Spatial Audio Performance



Mike Wozniewski, Zack Settel, Jeremy R. Cooperstock


Traditional uses of virtual audio environments tend to focus on perceptually accurate acoustic representations. Though spatialization of sound sources is important, it is necessary to leverage control of the sonic representation when considering musical applications. The proposed framework allows for the creation of perceptually immersive scenes that function as musical instruments. Loudspeakers and microphones are modeled within the scene along with the listener/performer, creating a navigable 3D sonic space where sound sources and sinks process audio according to user-defined spatial mappings.